AI Insights · Timothy · July 2024
Top 5 Slime Games in Belgium Q2 2024: Unified Platform Insights
Discover the performance trends of the top 5 slime games in Belgium for Q2 2024, covering downloads, revenue, and weekly active users.
In Belgium, the second quarter of 2024 saw interesting trends among the top 5 slime games on a unified platform, according to Sensor Tower data.
Super Slime - Black Hole Game by Supercent, Inc. experienced fluctuating revenue, starting at $81 in the first week of April and dipping to its lowest at $1 by mid-April. It then saw minor increases, peaking at $32 in mid-May before stabilizing around $13-$18 towards the end of June. Downloads showed a declining trend from 2K in early April to around 1K by the end of June. Weekly active users started at 7.7K and gradually decreased to 5.7K by the end of the quarter.
World of Slime Simulator Games from Solid Apps INC saw modest revenue growth from $2 in early April to a peak of $13 in late May, before dropping to $8 in mid-June. Downloads were minimal throughout the quarter, with a notable spike of 14 in the last week of June. Active users were recorded at 10 during the same period.
Bruno - My Super Slime Pet by Dramaton LTD had sporadic revenue, with notable peaks of $24 in mid-May and early June. Downloads declined from 816 in early April to 294 by the end of June. Weekly active users remained relatively stable, starting at 4.7K and ending at 4.4K.
Fluid Simulation by Pavel Dobryakov had negligible revenue throughout the quarter, with minor peaks of $7 in early April and $2 in mid-June. Downloads were consistently low, never surpassing 33 in any given week. Active users started at 83 in early April and dwindled to around 11 by the end of June.
Virtual Slime from Cider Software LLC had a minimal financial footprint with $2 in late April. Downloads were also sparse, peaking at 16 in early May. Active users were recorded at 10 in the first week of May.
For more detailed insights, visit Sensor Tower.